War of the Red Moon
Fighting (Agility) d6
Riding (Agility) d4
Healing (Smarts) d8
Knowledge (Mythology) (Smarts) d8
Knowledge (Magic) (Smarts) d4
Knowledge (Law) (Smarts) d8
Perception (Smarts) d6
Shamanism (Spirit) d4
Divinity (Spirit) d10
Parry – 4
Pace – 6 Squares
Toughness – 5
Vow of Truth As the high priestess of Orenoa, goddess of truth and justice, Rhea has taken a vow never to lie or conceal the truth from anyone.
Vow of Chastity As a priestess of Orenoa, Rhea has taken a vow never to engage in sexual activity with any man.
Vow of Purity Orenoa is the enemy of chaos, and as a priestess of Orenoa, Rhea is sworn to hunt down chaos creatures and the undead, and can accept no payment in return.
Champion Rhea gets +2 to all damage rolls against creatures of Chaos or the undead.
Favor of the Goddess Rhea draws three cards (instead of one) for initiative and takes the best of the three. This trait is lost if Rhea ever breaks one of her vows.
Power Surge Whenever Rhea draws a joker, she recovers 2d6 Mana (in addition to the usual benefits of drawing a joker). This trait is lost if Rhea ever breaks one of her vows.
Holy Blood Rhea’s blood is full of holy power. Whenever she takes a wound from a melee attack, her attacker takes 1d6 damage as her blood combusts in silver fire. Against creatures of Chaos or the Undead, she can reroll 6s and add the extra rolls into the total damage. This trait is lost if Rhea ever breaks one of her vows.
Healing Touch – Orenoa – 3 Mana – As an action, you touch an adjacent creature (or yourself) and roll Divinity. On a success, they recover a wound. They recover an additional wound for ever raise. On a failure, the mana spent is wasted.
Inspiring Words – Orenoa – 2 Mana – As an action, you deliver a sermon that lifts up the spirits of those around you. Shaken allies who can hear you may immediately roll Spirit +1 to attempt to recover from being shaken.
Sanctify Area – Orenoa – 5 Mana – As an action, you call the blessing of Orenoa down within a 70 foot radius around you. All illusions within the area are immediately dispelled. Creatures within the area suffer a -2 to Stealth rolls and must succeed at a Spirit check to tell a lie or attempt to deceive anyone, but gain +2 to knowledge (law) checks. Creatures of chaos or the undead must succeed at a Spirit check or flee the area, and those who attempt to enter must attempt a one-time Spirit check or be unable to enter during the duration of the spell. This spell lasts as long as you continue to concentrate, but costs 1 Mana per turn that you maintain it.
Spear of the Goddess – Orenoa – 1 Mana – As an action, you hurl a spear of radiant light at a single target within 70 feet. Roll a ranged attack using your Divinity skill. If it hits, it deals 1d8 damage. Against creatures of Chaos or the undead, it deals 2d8 damage and you reroll 8s and add the additional rolls into the total damage.
Pillar of Flame – Orenoa – 5 Mana – As an action, you conjure a pillar of holy flame in a 15 foot radius. The golden flames deal 3d6 damage to everyone within the area of effect, although they can make an Agility check for half damage. Creatures of chaos or the undead take 5d6 damage instead, and you refill 6s and add the additional rolls into the total damage.
Golden Eyes – Orenoa – 1 Mana – As an action, your eyes turn golden, revealing the truth. You gain +2 on perception and investigation rolls and you can see through illusions. This spell lasts for 7 rounds.
Dictum – Law Rune – Add this on to any other spell. Creatures of chaos and the undead within 70 feet of the caster suffer -1 to all rolls for the rest of the round. Increase the casting cost of the spell by 1 Mana.
Bronze Sword (Str + 1d8)
Rhea was born in Astra during a great famine. In desperation, her parents gave her to the temple of Orenoa, goddess of truth and justice, who is known for taking in orphaned girls. Life as a temple novice was hard, but Rhea grew to love it. When she came of age, she passed the tests of faith and became a priestess in the temple. Priestesses of Orenoa are required to remain celibate as a sign of purity and devotion to the goddess. In return, they grow in power every year. Rhea has kept her vows for over two decades now and has become powerful indeed. A few years ago the high priestess passed away and Rhea was chosen to take her place.
Since that time, she has become a popular and successful high priestess of Orenoa, bringing the temple to greater prominence and gaining a seat on the senate of Astra. She is known to personally lead groups of holy warriors to hunt down rogue chaos creatures of wandering undead in the lands around Astra.